全面戰爭]修改蠻族國家成可以遊牧的方法,[羅馬
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修改任意國家成可以遊牧的方法(新武將製作)
按這樣的步驟:
1,先打開descr_sm_,找到要修改的國家,例如saxons
faction saxons
culture barbarian
symbol models_strat/symbol_
rebel_symbol models_strat/symbol_barb_
primary_colour red 184, green 101, blue 25
secondary_colour red 255, green 255, blue 255
loading_logo loading_screen/symbols/symbol128_
standard_index 7
logo_index 236 ; Index into
small_logo_index 250 ; Index into
triumph_value 5
intro_movie
victory_movie fmv/victory/saxons_
defeat_movie fmv/lose/saxons_
death_movie fmv/lose/saxons_
custom_battle_availability yes
horde_min_units 60---------------從這裏開始複製加入勢力中
horde_max_units 100
horde_max_units_reduction_every_horde 20
horde_unit_per_settlement_population 300
horde_min_named_characters 4
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture 33
horde_disband_percent_on_settlement_capture 50
horde_disband_percent_on_settlement_capture 100
horde_unit saxon hearth troops-------遊牧時帶領的兵種,至少1個,我這裏加了8個
horde_unit saxon hearth troops-------ownership是該勢力saxons的任意一個兵種
horde_unit saxon hearth troops-------可以不同的兵種,帶領的兵種越多越厲害
horde_unit saxon hearth troops
horde_unit saxon hearth troops
horde_unit saxon hearth troops
horde_unit saxon hearth troops
horde_unit saxon hearth troops------------從這裏結束複製
can_sap yes
prefers_naval_invasions yes
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2,在export_descr_ 中找 ownership是該勢力saxons的一個兵種
我找的是saxons比較強的兵種 saxon hearth troops
在attributes 這個項目後面加can_horde(能遊牧技能)
type saxon hearth troops
dictionary saxon_hearth_troops ; Saxon Hearth Troops
category infantry
class heavy
voice_type Heavy_1
soldier saxon_hearth_troops, 40, 0, 1.3
officer barb_standard
attributes sea_faring, hide_forest, can_sap, hardy, can_horde ------加這裏
formation 1, 1, 2, 2, 4, square, shield_wall
stat_health 1, 0
stat_pri 11, 4, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 10, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 1, -2, 3, 2
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 513, 220, 60, 90, 570
ownership saxons
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3,假如該兵種的ownership不是唯一屬於saxons,退出遊戲(用show_err)就會提示另一勢力因為不是遊牧而能招遊牧兵的錯誤,
可以忽略錯誤;或者採用以下方法解決,把該兵種復置,再粘貼一次成為新兵種,
type 1saxon hearth troops(改名成新兵種)
dictionary 1saxon_hearth_troops(改名成新兵種); 1Saxon Hearth Troops(改名成新兵種)
category infantry
class heavy
voice_type Heavy_1
soldier saxon_hearth_troops, 40, 0, 1.3
officer barb_standard
attributes sea_faring, hide_forest, can_sap, hardy, can_horde ------加這裏
formation 1, 1, 2, 2, 4, square, shield_wall
stat_health 1, 0
stat_pri 11, 4, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 7, 10, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 1, -2, 3, 2
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 513, 220, 60, 90, 570
ownership saxons(成為唯一擁有的勢力)
再弄一下兵牌卡和兵種文字介紹(否則顯示農民圖案,但不會跳出錯誤)
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4,保存,修改成功完成
羅馬和東方等全部國家都可以成為遊牧民族
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