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> 屬性對探險的作用解析,輻射避難所角色屬性有什麼用

屬性對探險的作用解析,輻射避難所角色屬性有什麼用

相信玩這個遊戲的都有一定的英文基礎,首先我們可以讀一下這段疑似解釋,來源並不十分可靠。

Strength

Vault:

Decreased timer while working in power plants

Wastes:

needed to pry open lockers and boxes. May also affect damage done by guns.


Perception

Vault:

Hit chance in combat

Wastes:

Find stuff like abandoned buildings


Endurance

General:

Health points (inside or outside vault)

Resist radiation and damage


Charisma

Vault:

Reduced time to getting women pregnant.

Wastes:

Also chance of befriending people in the wastes (Gives the xp but no damage taken)

Interaction with groups of slaves


Intelligence

Vault:

Med-bay (Stims and Radaway) production timers

Wastes

Heal/help people


Agility

Vault:

Food production timer

Wastes:

Run away from unwinnable fights taking less damage


Luck

Vault:

Also amount of caps earned when work completed (also random whenever you make the caps)

Wastes

Amount of loot found outside vault

根據部分玩家的觀察得出,luck屬性對探險收穫的影響最大,這一點相信不少人有這種感覺。

結合本人的一次試驗,將剛出生的渣屬性人物配上橙色武器和裝備扔出去探險,1小時之內就發現打怪根本打不過只能逃跑獲得少量經驗值,效率非常低下。而高等級人物哪怕屬性只是普通,也要在10小時後才會出現打不過逃跑的情況,得出初步結論等級對探險效率的影響大於裝備。

輻射避難所角色屬性有什麼用 屬性對探險的作用解析

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