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> 看火人 IGN評測翻譯 就像一本好書一樣的遊戲

看火人 IGN評測翻譯 就像一本好書一樣的遊戲

 看火人 IGN評測翻譯 就像一本好書一樣的遊戲

看火人 IGN評測翻譯 就像一本好書一樣的遊戲

These days I tend to enjoy games that are similar to a good book: a solitary, escapist experience I can get completely lost in without any interruptions from the outside world. Firewatch, then – on the strength of its gripping story, brilliant branching script, wholly convincing voice-acting performances, and stunning art direction – is easily one of my favorite and most memorable game experiences of this decade.

這些天來我都傾向於玩一些像好書一樣的遊戲:就像你能成為一名隱士,能夠完全沉浸在其中,切斷一切和外界聯繫的遊戲。看火人以其扣人心絃的故事情節,出色的故事分支,令人身臨其境的配音以及令人吃驚的藝術設計輕而易舉的成為這十年裏我最難忘也是最青睞的遊戲之一。

Firewatch quickly lets you know that it’s not going to pull any emotional punches over its four to five–hour runtime, opening with a series of text-based choices that call back to adventure genre forebears like Zork. I dare not spoil this potent sequence, but I will say that it masterfully bounces between being funny and heart-wrenching and plausibly establishes just why protagonist Henry ends up in the Wyoming woods as a solitary fire lookout.

在看火人四到五個小時的流程裏面,並沒有強烈的情感衝擊,而且以一系列文字組成的選擇作為開場,讓人能回想起冒險類遊戲的先行者魔域。整個遊戲很巧妙地在有趣和令人心痛之間轉換,並且遊戲似真的講述了為什麼戲主角Henry 最終選擇在懷俄明州的深林之中,當一名火警瞭望員。

Morning Glory

清晨的曙光

Once you arrive there, Firewatch’s powerful ambiance takes hold. The story takes place over the course of an entire summer, with different “days” – which are treated as chapters of the story – playing out at different hours of the day and night. That allows bold reds, yellows, and oranges to color this fictional Wyoming forest’s beautifully painted scenery (a contribution by renowned illustrator Olly Moss) – all in a comfortable and immersive first-person perspective. It is a testament to both Moss and Firewatch’s level designers that, even despite the stylized look, the Two Forks Woods sticks in my mind like a real place: the narrow passage through Thunder Canyon, the serene calm of Jonesy Lake, the comically small size of Pork Pond, and the unexplained mystery of the Medicine Wheel. In fact, only the strange absence of almost any wildlife whatsoever betrays the convincing setting.

當你進入遊戲的時候,你就會被遊戲的環境吸引。整個故事發生在一個夏天中不過是不同的日子,也是遊戲中不同的章節,而且每天的時間也大抵不同,有白天也有夜晚。遊戲中的第一人稱體驗讓人覺得舒服,並沉浸其中,你能領略到遊戲中大膽地使用紅色,黃色以及橙色構成了懷俄明州森林的美景。不過這也確實證明了看火人的關卡設計師以及插畫師Moss的高明之處——雙叉森林就像一個真的地方在你的腦海中揮之不去:窄窄的小路傳過雷電峽谷,平靜的喬納斯湖,小到詼諧的波爾克池塘以及Medicine Wheel之中無法解釋的神祕。不過我覺得,只是遊戲中沒有任何野生動物的設計些許給整個森林的設定扣了分。

Firewatch sounds as good as it looks, thanks to a world-class script acted to perfection by its two leads. Rookie lookout Henry is given a playful vulnerability; you can choose to play him serious or funny, and the performance is up to the task either way. Henry’s boss – and primary point of human contact for the entire summer – is Delilah.

多虧了幾乎完美的世界級劇本,看火人的故事就像它的畫面一樣棒。在遊戲中你扮演新手瞭望消防員Henry,你可以選擇走嚴肅路線或是詼諧幽默的路線,並且隨着任務的不同,結果也會因路線呈現出不同的結果。Henry的主管Deliah,也是Henry與外界僅有的接觸。

He Said, She Said

他説,她説

Right from the jump, their relationship feels real, despite the fact that they’re communicating entirely via radio, with no faces on screen to lend emotional cues. Henry – or Hank, as she sometimes defiantly calls him – comes across as a good man at heart, but a flawed one – a man not sure about whether or not to go back to the life he left behind in Boulder, Colorado. He is fully capable of matching wits with Delilah, who uses humor as a shield for the personal life she doesn’t like discussing as they get to know each other over the course of the summer.

從跳躍的那一刻起,Henry以及Deliah關係就像真的一樣,不過他們僅是在用對講機交流,也沒有在屏幕上體現出任何的情感暗示。Henry,或是Hank,有時候Deliah會這樣叫他,讓玩家覺得他是一個好人——不過是個有缺點的好人,一個不知道應不應該回到科羅拉多州的博爾德繼續過從前的生活的好人。不過他和Delilah一樣機智,兩人在相互瞭解的過程中,Delilah經常用幽默來帶過個人生活,隻字不提,Henry也選擇保持沉默。

It’s a pair of firework-launching teenage girls that set Firewatch’s story in motion, and you can choose to talk to Delilah at almost any time by bringing up your two-way radio. She’s got something to say about almost everything, whether you need advice on how to handle a given situation or you’re just reporting your progress on a task she’s given you, and she’s so engaging that I found myself eager to call about every little thing I came across. Things get darker – in a figurative as well as a sometimes literal sense – when the teens go missing, and you and Delilah try to piece together the puzzle of their whereabouts while making your own critical (sometimes difficult) decisions. The writing here is simply head and shoulders above nearly every other game I’ve ever played. In fact, Firewatch’s script, unlike most video games, would also make a fantastic novella that’s every bit as gripping as the game is. It’s tense, scary, and funny – sometimes all within a few minutes of each other. Not a lot of games can successfully claim that.

遊戲由一對放煙花的年輕女孩來進行故事的推動,並且如果你帶了你的雙向對講機,你幾乎能和Delilah一直聊。她基本對所有東西都有的説,無論是你需要建議的時候,或是不知道怎樣解決眼前的難題,還是向她彙報你目前的工作進展。遊戲中Delilah深深地吸引着我,使得我每次遇上什麼事情都要和她聯繫。事情變得糟糕起來,當這對女孩走失的時候,你和Delilah試着去拼湊出謎題的答案,試着去了解她們的行蹤,而且你也需要做出許多關鍵的決定(有的時候真的很難)。遊戲的情節已經讓我覺得看火人這款遊戲比我玩過的其他遊戲要更加出色。事實上,看火人的劇本不像大多數的遊戲一樣,它更像是一部精彩的小説,故事的一點一滴都能讓人全神貫注。整個遊戲有些緊張,也有些許恐怖,不過也能在接下來的幾分鐘之內保持有趣,很少遊戲能夠成功地做到這一點。

Wood You Kindly…

親切的樹啊

Like other so-called “walking simulators,” the gameplay in Firewatch is the story, though at least there’s more to actually do here than in most games within the genre. A substantial swath of Two Forks Woods is explorable, with supply caches, unique sights, and even a hidden turtle you can adopt (you’re gonna live with me now, Shelly Duvall!). You’ll rappel down cliffsides, climb up rock formations, explore the lookout tower that doubles as your home for the summer, and more. And yet, these same simple actions that are a delightful exploration of your new surroundings at the beginning of the game become almost terrifying as the plot progresses, leading to points where, playing in Henry’s first-person perspective,I was afraid to turn around in the vast, lonely woods.

和其他被叫做“走路模擬器”的遊戲一樣,看火人整個遊戲中最重要的就是這個故事,儘管相比於其他同類型的遊戲來説,遊戲中能夠乾的事情更多。遊戲中並不缺乏探索元素,不同的物資貯藏點,獨一無二的風景或是偶然找到藏起來的烏龜並把它帶回家飼養。遊戲裏你可以從懸崖邊上垂降,或是攀上巖石,探索瞭望塔。不僅如此,這些看似相同的動作是對你周圍新環境的探索,從遊戲的一開始令人愉悦慢慢變得讓人害怕,以至於後來我在操控着第一人稱模式下Henry的時候,我甚至不敢在廣闊的森林之中回頭。

Speaking of navigation: though I’m thankful there’s no giant arrow at the top of the screen pointing me exactly to where I need to go at any given moment, I did find getting around the Two Forks Woods a bit cumbersome at times, particularly near the end. While I was never hung up for too long, translating the map to the actual trail in front of you had me occasionally taking a wrong fork in the path. Henry’s compass helps a lot, however, so I was never hung up for too long.

另外要提到的就是遊戲之中的導航,儘管開發者沒有在屏幕的上方加入一個巨大的箭頭來時時刻刻告訴我我應該去哪,不過我覺得有些時候在雙叉森林之中也會迷路,特別是遊戲接近尾聲的時候。遊戲中當你試着去用地圖找到尼眼前路的時候,很容易就走錯了岔路,這時候Henry的指南針會幫上大忙,所以整個遊戲之中我也沒有迷路很久。

As for the ending, it’s the only other part of Firewatch I wasn’t crazy about. I want to be very careful not to spoil anything, so I’ll just say that I didn’t quite find the revelation I had hoped for when I reached the end of what the story had been building up to. At the same time, however, I didn’t dislike the ending either. In fact, I find myself still thinking about it, trying to think of missed clues or other small cues that might yet give me the “Ah-ha!” moment I’m after. I’ll be very interested to hear other people’s take on the conclusion – this is the kind of game where the discussions that will arise afterwards are an important extension of the experience itself.

遊戲的結尾是可能是我整個遊戲中唯一沒有讓我覺得特別喜歡的地方。我只能説遊戲的結尾和我所期望的故事不一樣。但是同時我也不討厭這個結局。事實上我在寫這篇測評的時候還在想遊戲的結局,試着去思考我可能遺漏的或者是一些細小的線索,也許我想着想着就能茅塞頓開了呢。我很樂意聽到別人談論遊戲的結局——對於遊戲來説,結局之後的討論也是對於遊戲體驗的一個昇華。

The Verdict

總結

Firewatch is amazing for many reasons, but above all because it’s an adult game that deals with serious issues, with realistic adult dialogue to match. And it deals with those issues just like actual adults would: sometimes with humor, sometimes with anger, and sometimes with sadness. It is among the very best of the first-person narrative genre, and it reminds us what video game storytelling is capable of in the right hands. It’s a game I can see coming back to every year or two just to revisit its beautiful sights and memorable characters – just like a good book.

看火人這款遊戲有許多原因讓我覺得很棒,不過最重要的是遊戲中許多比較嚴肅的事件以及就像現實之中的對話説明這款遊戲可能更適合於成年人進行遊玩。另外遊戲與現實中解決一些問題的方式一模一樣,有時可能是幽默的,有時是憤怒的,也有些時候是悲傷的。遊戲在第一人稱敍事遊戲中屬於頂尖水平,它也提醒了我們只有在對的人手裏,敍事類的遊戲才會這麼棒。也許一年後或是兩年後,我還會打開這款遊戲,只是為了其中美麗的風景以及令人難忘的角色,就像讀一本好書一樣。

看火人 IGN評測翻譯 就像一本好書一樣的遊戲 第2張

+++++++++ 出色的故事情節

+++++++++ 優秀的配音

+++++++++ 精美的畫面

+++++++++ 令人沉浸的世界

--------- 結局過於倉促


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