金融帝國2 腳本自定義開局修改方法 怎麼自定義開局
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金融帝國2 腳本自定義開局修改方法 怎麼自定義開局
腳本在C:Users你的用户名Documentsmy gamesCapitalism LabScript
Script目錄如果沒有就新建一個,然後新建一個txt,把下面內容複製進去就可以了。
下面舉一個非常普通的4城開局的設定的示例:
[HEADER]
Title=player
Description=This is a sample script
//這是一個栗子。title是抬頭,description是描述。
[PLAYER EXPERTISE]
Retailing=0
//CEO能力,零售,值為0到100
Farming=0
//農業,值為0到100
Manufacturing=0
//生產,值為0到100
Research and Development=0
//科研,值為0到100
Raw Material Production=0
//原料加工,值為0到100
Marketing=0
//營銷,值為0到100
Training=0
//訓練,值為0到100
Product Expertise=Automobile, 100
//專業領域,可以是Apparel 服裝, Automobile 汽車, Beverage 飲料等等,後面的值可以是0-100。產品的具體類別可以在遊戲裏按P查看。
[ENVIRONMENT]
Number of Cities=4
// Number of Cities=<1 to 10>
// You will be able to create a game with a maximum of 10 cities using a game script.
//城市數量,最多10個
Your Start-up Capital=Very High
// Your Start-up Capital=
//初始資金,可以是Very Low 非常低, Low 低, Moderate 普通, High 高, Very High 非常高
Random Events=Occasional
// Random Events=
//隨機事件,可以是Never 從不, Seldom 很少, Occasional 偶爾, Frequent 頻繁
Game Starting Year=1990
// Game Starting Year=<1900 to 2100>
// You may set the game starting year to any year between 1900 and 2100.
//遊戲開始時間,可以使1900年到2100年
Retail Store Type=Many
// Retail Store Type=
//零售店類型,可以是One 只有一種, Many 多種
Technology Disruption=On
// Technology Disruption=
//科技破壞,開了之後現有科技每年衰退10%,開了可以讓科技領導者不再難以追趕
Stock Market=Yes
// Stock Market=
//股票市場開關
Alternative Stock Sim=No
// Alternative Stock Sim=
//替換股票模擬,打開的話股價不受經濟影響,不允許子公司往母公司增發股票?沒試過。
Macro Economy Realism=High
// Macro Economy Realism=
//宏觀經濟現實主義,開高的話遊戲的宏觀經濟會與現實接近,應該是指的央行貸款供應量和利率隨着經濟環境的變化
Inflation=On
// Inflation=
//通貨膨脹,可以是Off 關閉, On 開啟, Inverse 反轉
Inflation Strength=Normal
// Inflation Strength=
//通貨膨脹強度,可以是Normal 一般, Reduced 減弱
Number of AI Persons=63
// Number of AI Persons=
// This is the total number of AI persons in a game. You may customize it using the above line, allowing you to create a game with more persons
// than a standard game. Please note that the game requires the number of AI persons to be at least equal to the number of competitors + 8.
// If you set it lower than this value, the game will automatically reset it to the minimum allowed value.
//AI人物,下限8個以上,上限63個
[COMPETITORS]
Number of Competitors=30
// Number of Competitors=<1 to 30>
// You may set the number of competitors to any number between 1 and 30.
//競爭對手公司數量,1到30個
Competitor Start-up Capital=Moderate
// Competitor Start-up Capital=
//競爭對手初始資金,可以是Very Low 非常低, Low 低, Moderate 普通, High 高, Very High 非常高
Competitor Aggressiveness=Moderate
// Competitor Aggressiveness=
//競爭對手侵略性,可以是Very Low 非常低, Low 低, Moderate 普通, High 高, Very High 非常高
Competitor Expertise Level=Moderate
// Competitor Expertise Level=
//競爭對手專業等級,可以是Very Low 非常低, Low 低, Moderate 普通, High 高, Very High 非常高
Show Competitor Trade Secrets=Yes
// Show Competitor Trade Secrets=
//顯示競爭對手商業機密
AI Friendly Merger=On
// AI Friendly Merger=
//AI對手之間的友善兼併
Competence of Local Competitors=Moderate
// Competence of Local Competitors=
//本地商品質量,可以是Very Low 非常低, Low 低, Moderate 普通, High 高, Very High 非常高。這個值決定了遊戲的難度
// You may set the business focuses of the AI companies using the following script lines:
// (The total number of competitors defined here should not exceed the number in the Number of Competitors line.)
//下面的條目中你可以設置專精公司數量
Retail Focused Companies=5
Stock Focused Companies=2
Real Estate Focused Companies=5
Tech Focused Companies=2
Media Focused Companies=2
Diversified Companies=4
//從上到下依次是零售專精、股票(前期只持有他人股票在經濟危機時期收購他人的投資公司)專精、地產公司、科技公司、醫藥公司、多樣(逗比)公司
// With the above statement, there will be 3 AI competitors possessing expertise in Apparel in the beginning of the game.
// AI Product Expertise=,
//可以用例如AI Product Expertise=apparel, 3來定義,遊戲開始會有3個專精服裝路線的AI公司
// Use this statement to assign a specified type of expertise to AI competitors.
// is the expertise product class. For example, “apparel”
// is the number of AI competitors possessing this type of expertise.
// Please note that this only applies to AI competitors with a diversified business strategy. (e.g. retail focused companies and companies with other focuses are not affected.)
[IMPORTS]
Consumer Goods Seaports=4
// Consumer Goods Seaports per City=<0-4>
//每個城市多少個消費品海港,範圍0到4個。
Industrial Goods Seaports=4
// Industrial Goods Seaports per City=<0-4>
//每個城市多少個工業品海港,範圍0到4個。
// Please note that you may create a game up with no seaport using a game script. But the AI companies’ performances will suffer and
// this should only be used if you intend to create a game scenario with such characteristics.
//你可以利用腳本建立沒有海港的城市,但是AI的公司的表現會遭受影響。
Constant Import Supply=No
// Constant Import Supply=
//持續進口。開了的話會一直進口一樣東西
Import Quality=Moderate
// Import Quality=
//進口質量,可以是Low 低,Moderate 中,High 高。這是影響遊戲難度的次要因素,僅次於本地商品質量。
//如果進口商品質量次於本地商品質量,那你開局的選擇就會非常艱難。
[CITIES]
// You may just specify the city name and Capitalism Lab will search it in its city database and use the pre-defined parameters for it if it can be found.
City=Harbin
//城市,哈爾濱
Population=5000000
//人口,500萬是上限,中國人多到它表現不了啊
Population Growth Rate=50
//人口增長率
Real Wage Rate=35
//真實工資水平,窮城人民買東西更關注價格,富城人民更關注品質和逼格。富城的市場規模也是成倍與窮城的。
City=London
City=Los Angeles
City=Tokyo
//你可以在[cities]下面添加特定的城市,樓主哈爾濱人所以就添加了哈爾濱這窮地方做為開局總部。城市的列表在官網有個單獨的頁面,你也可以創建自己的城市。
[SPECIAL RULES]
COO Salary Modifier=100
CTO Salary Modifier=100
CMO Salary Modifier=100
//特殊規則,coo、cto、cmo的工資,取值範圍1-200,這個值是百分比。
//比如COO Salary Modifier=10,就是coo只拿10%的工資
Tech Cost Modifier=100
//科技獲取難度,這是個百分比,取值範圍1-1000,默認100。低於100意味着科技獲取更容易,高於100等於研究更慢。
Training Effect Modifier=100
//訓練效果調整,這是個百分比,取值範圍1-1000,默認100。低於100意味着你訓練員工的速度會相應變慢,高於100會變快。
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